Grid Legends is EA’s new racing game with a story modeĪ.I. Grid Legends will be released at the end of a game-packed February Grid Legends launches on February 25 for PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S. For once, I feel like I’m on equal footing with my virtual opponents (OK, I’m still worse). I didn’t quite get the hang of driving by the end of my time with Grid Legends, but my opponents hadn’t either. And they give me a taste of my own medicine when I push them too far. I watch them get into accidents that would probably have me swearing up a storm. Grid Legends gives its drivers that same vindictive edge.įor better or worse, I can see myself in Grid Legends’ bots. I’ll happily lose a round of Fall Guys: Ultimate Knockoutif it means eliminating a player who keeps grabbing me. If someone picks on me too many times in a game, I’m not above throwing an entire round so I can get back at them. That grudge-holding experience is one I’m familiar with in online games with players. I was being trolled by bots and I loved it. I was in a nightmare race of my own design as cars seemingly worked together to send me flying off the track. The driver gets more aggressive with me, trying to box me out on turns or slam into me so I spin out of control.īecause I’m an absolute jerk, nearly half of my competitors hate me by the time I hit event five (rivalries carry over between races, cooling down after a few events). The game informs me that they’ve become my rival and suddenly they are hell-bent on making sure I don’t win. In my first race, I slam into another driver while trying to drift by them. Like the previous Grid game, players can make enemies during a race by getting too aggressive with A.I. Those changes to the choreographer work hand in hand with Codemasters’ excellent Rivals system, which returns here. As I get closer, I realize one of my opponents has lost a wheel and is now skidding down the road on a rim. In one race, I notice a giant plume of smoke ahead of me. Bots can also run into unfortunate car troubles. It’s not just driver behavior that makes races feel more human. A few competitors have the same instinct, and now I’m in the center of a four car pileup. I swerved to avoid the car, sending me in a tailspin. They’re sitting in the middle of the road pointed in the wrong direction. driver has gotten turned around on the track. In another standout moment, I don’t quite notice that an A.I. Suddenly, they take a turn too hard and totally spin out, whizzing past me sideways as I race ahead. In one race, I’m near the head of the pack tailing a driver who’s been in first the entire race. They screw up, almost as much as me (almost). My opponents don’t handle every turn perfectly, making it impossible for me to catch up. choreographer makes it feel like I’m battling real players online. That meant infusing them with the gift (or curse, really) of human error. Codemasters has put a lot of effort into making sure its robotic drivers feel real. Races were as fast and tense as you would expect from Codemasters, with 22 cars roaring around tracks.īut what made those races so special was my A.I. I tried a few basic circuits with a variety of cars, blew past semitrucks in multiclass races, and handily lost a few rounds of Elimination (so much time spent playing Forza Horizon 5 and I still can’t drive). For the demo, Codemasters put together 12 curated racing events that showed off the game’s car classes and modes.
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